THUNDERBIRDS ARE GO/THUNDERBIRD 6: Blu-ray (Century 21st Cinema/United Artists 1966/68) Twilight Time
Sitting
through approximately three hours of Gerry Anderson’s Thunderbirds 2-film anthology – 1966’s Thunderbirds are Go and 1968’s Thunderbird
6 – is a little bit like being stuck in a lavishly appointed E-ticket ride
at Disneyland (both the Magic Kingdom’s Carousel
of Progress and Epcot’s Spaceship
Earth immediately come to mind); enveloped by director, David Lane’s comprehensive
dioramas, populated with bobble-headed and uncannily animated puppets; dubbed
Supermarionation by their creator – Anderson - to distinguish them from either conventional
puppetry or traditional marionettes; although they decidedly bear a striking resemblance
to the latter rather than the former. Alas, one has to set aside a certain
level of expectation – also, more than a modicum of jadedness in this era of
CGI on demand – to truly appreciate either movie as anything more substantial
beyond quaint. However, it is still quite possible to greatly admire the
technological wizardry; decidedly cutting edge and masterpieces of their own unique
kind.
To anyone of a
certain vintage growing up in Britain, even the very mention of the name Thunderbirds
conjures fond recollections of Anderson’s hour-long children’s television
series; so complex it took a small army of passionate creatives, toiling under
SFX supervisor – and genius – Derek Meddings, almost three weeks to film a
single episode (and at a considerable cost); producer Lew Grade (footing the
bill) so immeasurably impressed with the results he reportedly marched up to
Anderson after viewing some test footage and shaking his finger, declared “This isn’t a television series…it’s a
movie!” Alas, Thunderbirds never
managed to break through to the American market – ironic, actually, considering
Anderson’s premise for the show was about the Tracy family; a decidedly
all-American brood of aeronautic millionaire jock-types (well, minus their
Poindexter inventor/designer, Brains – voiced by David Graham) modeled after
the Cartwright clan on television’s popular, Bonanza (1959-73).
There’s no
denying the other major influence on Anderson’s short lived, though wildly popular
television series (1965-66) and films: the James Bond franchise. With its
gadget-laden espionage-infused scenarios, and the inclusion of Lady Penelope
Creighton-Ward (voiced by Anderson’s then wife, Sylvia) – a sort of female
Bond, flanked by her ever-loyal and lovably obtuse ex-con/chauffeur, Aloysius Parker
(also voiced by Graham); the pair working in cahoots with the International
Rescue squadron, helmed by silver-haired patriarch, Jeff Tracy (Peter Dyneley)
from his remote private island somewhere off the coast of…well…; Thunderbirds is a fascinating hybrid of
the kiddie matinee meets the iconographic fast-paced/high fashion playground of
Ian Fleming’s treasured super spy.
That neither Thunderbirds are Go nor Thunderbird 6 comes off as bona fide
‘family entertainment’ or entirely captivating adult-infused action/adventure
drama is a bit disappointing, as – clearly – they have been designed to straddle
this chasm between two irreconcilable spheres of pop-u-tainment. Also,
something of a letdown; Thunderbirds are
Go never entirely caught on in the U.S. where the movie regrettably failed
to catch the tail fire as part of the so called ‘British Invasion’. In fact, Thunderbirds
are Go sank like a stone at the box office state’s side; Lew Grade
immediately pulling up stakes – also, his financing – and leaving Anderson to
fend for himself on the sequel.
I confess: it
took me more than one viewing to warm up to the concept and actually enjoy
these movies for what they were meant to be; rollicking, mildly silly, and very
ingeniously scripted thrill rides, catering to the swingin’ 60’s mod mentality
and dedicated to over-the-top glamor and implausible action/adventure. Appropriately, Anderson’s creations were
sculpted out of more space-age materials than conventional marionettes;
polymers, plastics, fiberglass and silicone – each oversized head fitted with a
solenoid motor to synchronize the movement of their lips with the pre-recorded
dialogue. Thunderbirds are Go also
taps into the 60’s mania surrounding the ‘space race’; Anderson’s puppetry – by
its very merit – already unencumbered by any adherence to reality, and, thus,
having conquered the farthest reaches of infinity with atypically American
chutzpah, yet distinctly British noblesse oblige.
At some level
you just ‘gotta’ love a movie that bypasses man’s ambitions for a lunar landing
(still three years away when Thunderbirds
are Go had its world premiere in Lester Square), for an even more
ambitious, yet casually observed rendezvous on Mars (oddly, no longer ‘the red planet’ but a desolate coal
dusty gray wasteland populated by red-eyed Cyclops snakes spewing firecracker
sparks from their gaping nostrils). Ditto for the even more fanciful and
nonchalant dream sequence where the Tracy’s fair-haired Joe Studly – Alan (Matt
Zimmermann) indulges Lady Penelope at an interplanetary nightclub, ‘The
Swinging Star’; shamelessly featuring the U.K.’s chart toppers, Cliff Richards
and The Shadows as – what else? – his offspring, Cliff Jr. and…wait for it…The Shadows.
Thunderbirds are Go takes place in the then
unfathomable year of 2067. Following the disastrous crash of its new
spacecraft, Zero-X, the Inquiry Board of the Space Exploration Center (SEC)
reaches its inevitable verdict of industrial sabotage. Almost immediately, a
second Mars mission is planned, with the Tracy’s International Rescue team
brought in to beef up security and provide safe conduct for the new spacecraft. Jeff Tracy dispatches his eldest son, Scott
(Shane Rimmer) to Glenn Field, Virgil (Jeremy Wilkin) and Alan as aerial escorts
until the Zero-X has left the atmosphere. Interestingly, while SEC is still
presumably in the infancy of figuring things out with the Zero-X, the Tracys
already have a floating space module orbiting the earth.
Meanwhile, in
Britain, Lady Penelope – posing as a member of the press corps – offers the
four man crew of the new Zero-X St. Christopher brooches to wear, ostensibly,
for good luck. However, inside each circular pin is a homing device (the idea lifted
in its entirety from ‘The Duchess Assignment’ episode from
the Thunderbirds TV series). When all but the brooch belonging to Dr. Tony
Grant (Charles Tingwell) begin to broadcast signals back to Lady Penelope’s
pink Rolls-Royce, she immediately knows something is seriously wrong. Penelope alerts
Jeff who orders Scott to investigate. Unmasking the saboteur taking Grant’s
place aboard the flight, Scott is held at gunpoint; the terrorist escaping the
launch pad, first by car, then later in a speedboat with Lady P making chase in
her chauffeur-driven car. The Rolls turns amphibious in its hot pursuit of the
suspect. It also comes with built-in machine guns that bring down a marauding
helicopter assigned to protect the assassin’s escape.
The real Grant
is found bound and gagged inside a nearby hangar and reinstated to the flight
deck without further incident. Now, the Zero-X departs for the farthest reaches
of space and Alan returns home, only to discover Scott and Virgil have gone
with Penelope to the nightclub, ‘The Swinging Star’ to blow off a little steam.
It sounds good to Alan too, who invites another member of the International Rescue
team, Tin-Tin Kyrano (Christine Finn) for a night on the town. Alas, Jeff
quashes their plans, reminding Alan that the command center cannot be left
unattended in his brothers’ absence. We’re
not sure why Jeff can’t man things alone and simply radio his boys if he needs
their assistance…but there it is. Feeling undervalued, Alan storms off to bed,
suffering a fantastic dream where he and Penelope indulge in a glamorous night
on the town – the town having been relocated to a floating Jetson-esque
nightclub in outer space. Curiously, everyone can breathe without the benefit
of oxygen in Alan’s dream; he and Lady P. entertained by Cliff Richards and The
Shadows. The dream ends disastrously; Alan losing his footing just outside the
club and plummeting back to earth, awakening in a heap on the floor of his
bedroom.
Meanwhile, the
real intergalactic voyage of Zero-X encounters coiled rock formations on Mars.
These turn out to be one-eyed python-esque alien life forms; the ship’s
captain, Greg Martin (Alexander Davion) narrowly avoiding extraterrestrial
annihilation. Forgoing the rest of their
Mars mission, the crew of the Zero-X dock at an orbiting command module piloted
by space navigator, Brad Newman (Bob Monkhouse). Attempting reentry to the earth, the Zero-X
encounters a perilous malfunction; its escape unit circuit damaged in flight.
Jeff sends the entire Thunderbird rescue team to intercept before the
inevitable crash can occur in Craigsville, Florida. Scott and Virgil manage to winch the Zero-X
to their aircraft, Alan shimmying down a wire into its belly, with Brains
instructing him on how to reroute the damaged escape circuitry and save the
rest of the crew. It all works as it should, the crew ejecting to safety
moments before the Zero-X slams into the heart of Craigsville, taking out half
the town in a fiery ball of flame.
Presumably,
because none of this property damage – or anticipated loss of life - seems to
matter within the context of this film (heck, Jeff could probably cut a check and
rebuild the town before sunset), the Tracy’s gather for a victory celebration
at the real Swinging Star; everyone except Lady Penelope incognito as they
toast Alan’s heroism. F.A.B. – which
became something of a moniker for the show, actually stands for an abbreviation
of ‘fabulous’. In many ways, Thunderbirds
are Go was a decided departure from the television series; more of an
exercise in competition with the Bond franchise, ratcheting up the level of
pyrotechnics and model stunt work; Derek Meddings really giving the movie a
super-duper A-list sheen with his SFX expertise.
Thunderbird 6 returns to more familiar territory – or rather, material
more aligned with the general tenor of the TV show; its screenplay again
written by Gerry and Sylvia Anderson, but now focused on more wordy byplay
between these beloved characters. We’re still in 2068, the New World Aircraft
Corporation (NWAC) hiring Brains to invent a revolutionary mode of commercial
travel. Brains elects to build an airship; a decision drawing jeers and sneers
from NWAC’s board of directors who, nevertheless, green-light the project to
its completion. Skyship One isn’t your
ordinary ‘blimp’, nor is its maiden voyage, the circumnavigation of the entire
world just a skip across the millpond, what with pit stops in Cairo, New York
and Geneva. No, we’re in for some uber-glamorous globe-trotting.
Alan, Tin-Tin,
Lady Penelope and Parker are assigned by Jeff as goodwill ambassadors from the
International Rescue team. Alas, Brains is denied the fruits of his labors,
asked instead by Jeff to begin work on Thunderbird
6; a new rescue vehicle to add to their fleet. Brains shows Jeff a
prototype for a rather conventional-looking fire rescue unit. Unimpressed, Jeff
tells Brains he will have to rethink the concept from scratch. In the meantime, Lady Penelope begins to
suspect Skyship One’s captain, Foster (John Carson) and his stewards are not
what they appear to be. Indeed, Foster and his cohorts have murdered the real
captain and crew, dumping their bodies over the Atlantic Ocean; secretly
bugging the entire ship with recording devices that continue to pick up Lady
Penelope’s words; later remixed to formulate a distress message sent to Jeff.
In fact, the message is a trap put forth by ‘the hood’ (Gary Files) who escaped
harm from the first movie and now seeks bloody revenge on the entire Tracy
clan.
Operating as
the ‘Black Phantom’ from an abandoned airfield near Casablanca , the hood
instructs his impostors to play it safe and indulge their guests with every
onboard luxury and convenience. Alas, Lady Penelope has begun to harbor
feelings for Foster; that is, until she discovers one of his recording devices
concealed in her bedroom. Meanwhile, the hood sends his distress call,
reconstituted from Lady Penelope’s sound bytes, to Jeff at International
Rescue; the transmission instructing them to come to her aid at the abandoned
airfield outside of Casablanca. The plan is to murder the Tracy’s upon their
arrival, and steal their airships. Thankfully, Lady Penelope gets word to Jeff
ahead of time that the recording he’s heard was not sent by her. Alan attempts
to stop Foster and his henchmen in the bowels of the ship, their exchange of
gunfire damaging its’ ability to sustain cabin pressurization, thus bringing it
down. Meanwhile, Scott and Virgil keep their rendezvous with the hood, instead
decimating and destroying his stronghold without much effort or incident.
Aboard Skyship
One, Alan is forced to surrender when one of Foster’s operatives takes Tin-Tin
hostage. Without sufficient pressurization, Skyship One becomes hooked on a
radio tower at a missile base in Dover, England. With its anti-gravity field
failing, the weight of the ship begins to pull the tower down. Scott, Virgil
and Brains attempt to keep the airship balanced by tethering it to their own
ships, at least long enough for Brains to pilot Alan’s old WWII Tiger Moth,
landing atop Skyship One’s quaking hull. Foster attempts to hijack the biplane.
But Alan once again saves the day by shooting his captor dead.
Now, everyone
climbs aboard the rickety dowels and wings of the antiquated Tiger Moth, Alan
instructing Penelope on how to steer it through a series of barrel rolls in and
around the highway, everyone escaping the hellish fireball that consumes the
missile base as Skyship One comes crashing to the ground. Narrowly avoiding their
own crash landing, Alan and Penelope bring the Tiger Moth down in an open field,
Parker caught by a low branch and left dangling from a nearby tree – bruised,
but otherwise alive and unharmed. Later, at Tracy Island, Brains unveils his
prototype for the new Thunderbird rescue craft; a rebuilt version of the Tiger
Moth that amuses everyone.
Thunderbirds are Go and Thunderbird 6 are decidedly artifacts – nee relics – from another
place and time; the mindset that conceived them almost irreconcilable with what
passes for mainstream entertainment today. Alas, apart from being the end of an era, Thunderbird 6 was also the end of the line
for Gerry Anderson’s beloved creations. By the time of its premiere, the
television series had already fallen off the radar of public consciousness. Thunderbird 6 was not a success, either
in America or Britain; the public’s interest in ‘Supermarionation’ effectively
retired for good. It took AP Films nearly four months to shoot the first movie;
a little less than three to complete its sequel. Yet, in some ways, Thunderbird 6 is a more ambitious and
visually impressive movie than its predecessor; Anderson and his crew improving
on their designs; the puppetry more fluent, the sequel incorporating a good
deal more live action footage to augment this story.
The convincingly
executed Tiger Moth sequence that caps off Thunderbird
6 is almost entirely conceived in full scale, with pilot Joan Hughes flying
perilously close to an incomplete stretch of steel and concrete girders from
Britain’s M40 motorway, still under construction; full-sized dummies of the
International Rescue cast strapped to the wings of her biplane. Local police had forewarned Anderson and
director David Lane, Hughes would not be allowed to ‘fly’ under the overpasses,
but rather have to taxi through them. However, once airborne, Hughes informed
Lane via radio communication of the impossibility in maintaining control of her
plane if she were to touch down. At a moment’s notice, Lane approved the
harrowing flyby instead and was then forced to go to court to defend his
position in a lawsuit brought against the company. Thankfully, the presiding
judge was an immense fan of the series, throwing the case out of court.
Viewed today, Thunderbirds are Go and Thunderbird 6 were decidedly ahead of
their time, Paddy Seale’s photographic work and Derek Meddings' SFX remaining
unsurpassed and breaking new ground. An interesting postscript: their work
captured the fascination of no less passionate and prolific a film-maker than
Stanley Kubrick, who engaged Sylvia Anderson for a luncheon date to discuss the
prospect of her husband’s firm doing some special effects work for him. Alas,
Sylvia prematurely thwarted this deal by politely informing Kubrick over the
telephone that AP Films were not in the business of doing effects for other
directors; Kubrick promptly revoking his invitation to dine before hanging up
the receiver.
In retrospect,
both Thunderbirds are Go and Thunderbird 6 owe a great deal to the
lavish absurdity of the decade that spawned them; John Lageu and Keith Wilson’s
production design in the original, and Bob Bell’s art direction in the sequel,
heavily cribbing from production designer Ken Adams’ superb full scale creations
for the James Bond franchise. Yet, in this awkward amalgam of sci-fi
‘cartoonish’ fantasy, the seamless blend of miniatures, marionettes and full
scale live action comes across as just spookily artificial; tricked out in a
stunning array of ‘in the moment’
ultra-trendy costume designs (for which we mostly have Sylvia Anderson’s
influence to thank).
Despite the admirably
meticulous craftsmanship on display throughout both the original and its
sequel, and Gerry Anderson’s ambitions for the series – to appeal to Americans
(and thus corner the market share on family entertainment) it’s somewhat
understandable neither Thunderbirds are
Go nor Thunderbird 6 succeeded
in finding their audience. Neither movie sustains our interests for the
entirety of their runtime; the amusement factor only appealing as precursors to
Claymation and Jim Henson’s Muppets alter-universe, but wearing decidedly thin.
In spots, both
movies are clever, witty, and decidedly, expertly conceived. And yet, something
seems remiss – I mean, apart from the fact these characters are made of plastic
and resin. Perhaps, it’s that Anderson has taken the plots of his movies far
too seriously. We’re meant to invest ourselves in Thunderbirds are Go and Thunderbird
6 as though each was a James Bond
movie; to set aside the creepiness of these bobble-headed beings, with their
darting eyes and perfectly timed lip sync; their super-sized noggins loosely rattling
about as though to suffer from some form of Parkinson’s. Are these really our
humanoid counterparts?
Alas, no. As I prefaced in this review, observing
Anderson’s puppetry for more than a few minutes at a time is very much like
being trapped inside an audio-animatronic pavilion at any one of Disney’s many
and varied theme parks. Observed from the relative safety of a traveling
suspended car or boat traversing the calming waters inside ‘It’s a Small World’ the effect is
uncanny but tolerable. Flatted out for an hour and a half on the expansive
Techniscope/Technicolor movie screen it just becomes a little shy of unbearably
weird.
Twilight Time’s
Blu-ray transfers on both movies, via Fox/MGM’s alliance, reveal an impressive
image that will surely not disappoint. Both features exhibit extremely vibrant
colors. We won’t bother to discuss…um…flesh
tones…herein for obvious reasons. Suffice it to say, each movie looks
fairly accurate in its hues; the tangerine and black board room, and Lady
Penelope’s flamingo pink Rolls-Royce popping as they should. Occasionally, film
grain gets just a tad heavy. Again, we
have to consider the extreme lighting conditions required to shoot some of
these SFX shots – explosions exposed at 123 frames per second. I believe I also detected some very minor
artificial sharpening – negligible at best. Contrast is superb and black levels
are very satisfying. Also, age-related
artifacts are practically nonexistent. In both cases, Fox/MGM must have sourced
these transfers from very well preserved negatives or expertly restored digital
elements. Either way - nicely done.
We’ll also tip
our hats to Fox/MGM’s efforts on the soundtrack. We get our choice of the
original mono in DTS or a brand new 5.1 DTS, the latter giving full range to
Barry Gray’s adventuresome score on both movies. Dialogue sounds very crisp and
explosions come across all five channels with predictably thunderous results. Finally,
we give a hefty nod to Fox/MGM for their weighty cavalcade of extra features.
Wow! Who would have thought there was this much to know about supermarionation?!?
Twilight Time affords us two fabulous isolated score track – one for each
movie. Thunderbirds are Go also has
two distinct and exceptionally fine audio commentaries; one featuring
historians Jeff Bond and TT’s own Nick Redman; the other with director, David
Lane and Sylvia Anderson. Lane and Anderson also provide insight on an isolated
commentary track for Thunderbird 6.
Featurettes
are too numerous to discuss at any length herein, but suffice it to say you
will be given a crash course in AP Films, supermarionation, the making of both
movies, some fascinating back stories and a wealth of history on Gerry Anderson’s
enduring creations. In most cases, these
featurettes are holdovers from MGM’s previously released DVDs, although ‘Excitement
is Go! – The Making of Thunderbirds’ seems to have been newly produced
exclusively for this Blu-ray release. Bottom
line: if you’re a fan of these movies then this Blu-ray double feature from
Twilight Time comes very highly recommended!
FILM RATING (out of 5 – 5 being the best)
Both films: 3
VIDEO/AUDIO
Both films: 4
EXTRAS
5+
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