BLACKBEARD'S GHOST: Blu-ray (Walt Disney Pictures, 1968) Disney Club Exclusive

Peter Ustinov, Dean Jones and Suzanne Pleshette acquit themselves rather nicely in Robert Stevenson’s disposable family entertainment, Blackbeard’s Ghost (1968) – just one of the many ‘little nothings’ the studio hoped would keep the Disney legacy alive. Immediately following the death of Walt Disney in 1966, the company was plunged into a curious dearth of creative projects. Truth to tell, Walt had always played his cards close to his chest, and, in his ever-ambitious pursuit of quality family entertainment, frequently allowed his empire’s bottom line to veer into uncharted financial waters that intermittently failed to break the flood gates of pure profit and, in fact, put a considerable strain on his ability to do more. Walt was an artistic genius, not a financial wizard. His brother, Roy, kept dibs on the bookkeeping. And Walt, ever scanning the horizon for new frontiers, in his own lifetime, had segued from animated shorts, to feature-length animation, then feature-length/live-action picture-making, his own television serials, and finally, theme parks. To label Walt as progressive is a grotesque understatement. Visionary, is more like it. Depending on one’s point of view, the Walt Disney Co. after Walt either lost their way or valiantly kept up the illusion the old master was still at the helm, producing new entertainments, always first to ask and answer the question, “What would Walt do?”
In more recent times, retrospectives on Walt’s life and career have threatened to dampen his legacy and importance to the world of entertainment by misrepresenting a man who wielded autonomy with an iron fist over the many creatives toiling in service of his latest and greatest dream projects.  Perhaps, Walt had his way. During the golden era in Hollywood, virtually every great mogul did. And truer still, every ship has (and needs) its captain. However, this should neither negate, nor taken precedence over Walt’s monumental achievements, spanning virtually every facet in modern pop culture. He not only entered, but conquered, every medium. And lest we forget, here was a man whose ultimate quest in life, despite his pundits, was to disseminate goodness. Even his dedication to Disneyland inaugurates a Fantasyland devoted to the children of the world. In Walt’s time, such sweetness and lighter-than-air confections were always afforded the ‘A’ list treatment under his auspices; Walt, believing such attention to detail could only benefit the company as a whole – if not immediately, then certainly into the future.
Blackbeard’s Ghost may or may not be exactly what Walt had in mind, had he lived to see his alumni, Don DaGradi and Bill Walsh tackling Ben Stahl’s charming little book, all about a scurvy pirate, inadvertently resurrected by a track and field coach in desperate need of some reformation and a pep talk for his ailing team. Walt would have loved the casting, though; bon vivant, Oscar-winning actor and world-traveler, Peter Ustinov as the headlining lusty pirate; Dean Jones, as newly arrived athletics director, Steve Walker, and, Suzanne Pleshette as his likely paramour and school psychologist, Jo Anne Baker. Other note worthies in this troop; Elsa Lanchester, lampooning as the flighty Emily Stowecraft; Richard Deacon, a very stoic college Dean Roland Wheaton, and, Joby Baker, as a thoroughly devious small-time hood, Silky Seymour.  Were that it had debuted in 1958 rather than ’68, and Blackbeard’s Ghost might have been a blockbuster; the button-down cleanliness of the Eisenhower generation in full swing and thoroughly in keeping with the picture’s anodyne good nature. Alas, the ground underfoot was not nearly as self-assured or light-hearted a decade later; the tone in American movies, decidedly moved on and away from extoling the virtues of honest living and the American dream.
There is not much of a story to Blackbeard’s Ghost; the DaGradi/Walsh screenplay effortlessly tripping from one sight-gag to the next with the most threadbare of connective tissue to move the story along. Perhaps the point in the exercise is that no more depth of plot or character development is really necessary. What we have here is a case for ‘star power’. The movies that followed Walt’s death may not have consistently endeavored to go for the really big names above the title, but the talents on tap are always easily trademarked and instantly recognizable at a glance. We know what we are in for from Peter Ustinov: basically, a jolly Roger of a good time with bursts of playful bombast, tempered by the actor’s ability to know exactly when to pull in the reigns, adding more nuanced bits of business to his schtick. Dean Jones is affable enough; Disney’s answer to the Sport n’ Shave Ken Doll school of leading men. Jones never tires out our patience and, at least for some, he remains wholesome eye-candy – the kind young girls of a certain generation took home to mother, sincerely hoping she too would not immediately want to keep him for herself. Suzanne Pleshette is a little harder to peg. Lest we forget, here is an actress who played the rather mysterious Annie Hayworth in Hitchcock’s The Birds (1963) – the spurned sexpot angle, tempered by amiable world-weariness. In Blackbeard’s Ghost, Pleshette is, strictly speaking, ‘the good girl’ – also to remain ‘marginally’ above it all as she dodges advances from Michael Conrad’s beefy football coach, Pinetop Purvis while equally perplexed by Steve’s seemingly shaky mental acuity. He talks to himself – a lot – and even more curious, appears to be having whole conversations with the ‘invisible man’. So, what is a gal in love to do?
Blackbeard’s Ghost immensely benefits from Peter Ellenshaw’s superb matte paintings of a coastal village in Maryland when, in reality, cast and crew never left the Disney backlot. The Oscar-winning matte artist really does not get a lot of credit these days, but in his time, Ellenshaw was much sought after for his miraculous paintings on glass, seamlessly re-photographed with live-action foreground footage to extend these fictional screen worlds into the infinite. An Ellenshaw matte is iconic, from his beginnings on Alexander Korda’s Things to Come (1936) and Powell and Pressburger’s haunting masterpiece, Black Narcissus (1947) to his breathtaking Roman vistas achieved on MGM’s Quo Vadis (1951).  Still, he is best recalled today for his alliance with Walt; begun on 1950’s remake of Treasure Island, 1954’s 20,000 Leagues Under the Sea, and, 1964’s Mary Poppins, for which Ellenshaw justly won the Academy Award. After The Black Hole (1979), Ellenshaw retired, but came out for one last hurrah, contributing mattes on 1990’s Dick Tracy. His work on Blackbeard’s Ghost absolutely sets the tone of the piece; Coach Walker, driving his Thunderbird convertible along a moon-lit, but otherwise darkened road, past a row of spooky tall houses, a New England-ish church steeple, and finally, down a coastal winding road to connect the mainland to a small island and Blackbeard’s Inn, presumably reassembled from spare parts taken from various tall ships sunken in the harbor – all of it, an Ellenshaw painting. It is a pity the live-action sets assembled by Carroll Clark and John B. Mansbridge never entirely live up to the moodily magnificent appeal of these establishing shots; the rest of the picture brightly (and rather flatly) lit and photographed like a television special by cinematographer, Edward Colman.         
After a strange main title sequence, the credits laid over outtakes from the shipwreck in Swiss Family Robinson (1960) and weird harpsichord interludes composed by Robert F. Brunner, Blackbeard’s Ghost begins in earnest with Steve Walker’s arrival in the small seacoast hamlet of Goldolphin. He is met at the local gas station by the diminutive Gudger Larkin (Hank Jones) whose enthusiasm as the college’s shot-putter knows no bounds. Larkin offers to show Walker the way to Blackbeard’s Inn. Actually, any idiot could find it, the road ahead leading only to one destination. Larkin and Walker arrive on the eve of a charity bazaar hosted by the female descendants of Capt. Edward Teach.  The Daughters of the Buccaneers are desperate, as local crime boss, Silky Seymour intends to level their beloved inn and build a lucrative casino on its picturesque property. Momentarily parting company with his young charge, Walker mistakes Jo Anne Baker as the proprietress of the ‘kissing booth’ and promptly takes advantage of that ‘dollar a peck’ promotion. He further discovers the inn’s manager, Emily Stowecraft is a bit of a loon, and the rather lugubrious Dean Wheaton has virtually no faith in his track-and-field team. 
During the auctioning off of ancient relics to raise money for the inn’s preservation, Walker also runs afoul of Silky Seymour, whose goon squad has begun to intimidate the other attendees, otherwise to have bid on these antiques. To keep the auction going, Walker repeatedly starts the bids high; the net result, the ladies raise a cool $9000 by its end; a far cry from the $35,000 needed to stave off Silky’s repossession, but a noble gesture nonetheless. A grateful Mrs. Stowecraft puts Walker up for the night in Blackbeard’s bedroom. In short order, he discovers a parchment book of spells and incantations, belonging to Blackbeard’s 10th wife, Aldetha Teach, hidden in the hollow wooden handle of a bed warmer. Amused by the legend, Walker recites the spell to resurrect Blackbeard from purgatory, but is startled when the pirate’s ghost suddenly reappears.
Contrary to the novel’s depiction of Blackbeard, Ustinov’s miraculous reincarnation is as a socially-inept drunkard, hardly malicious, but slovenly and a deviant to boot.  His only chance to escape purgatory is to perform a good deed. As no one except Walker can actually see Blackbeard, he reluctantly agrees to at least try and help the old ghost achieve his freedom from otherworldly exile. It will not be easy. Blackbeard is the proverbial ‘fish out of water’; amused by Walker’s sports car and attempting – badly – to take over driving it along the lonely open road as Walker tries to regain control of the steering wheel. Speeding past a police officer (Kelly Thordsen) on motorcycle, Walker is pulled over as a sidetracked Blackbeard looks on. Since the officer cannot see Blackbeard, the old pirate indulges in a bit of mischief, totaling the motorcycle. This promptly lands Walker in jail.
Angered by this turn of events, Walker reminds Blackbeard he must perform one good deed for his curse to be broken. To this end, Walker encourages Blackbeard to divulge the secret location of his buried treasure; enough gold to spare the Daughters of the Buccaneers their current crisis.  Sadly, Blackbeard sheepishly admits the rumors about his loot have been greatly exaggerated.  In fact, there never was any buried treasure.  During his lifetime, he spent what ill-gotten gains he made, indulging his own proclivities for wine and wenches. The next day, Walker is released on probation, but is promptly informed by Dean Wheaton that unless he is able to turn around the school’s horrendous losing streak in track and field he can pack his bags and leave Goldolphin for good. Meanwhile, asked to spy on Walker’s progress, Jo Anne decides to get to know Walker better over dinner at Silky’s slick seaside resort. During dinner Blackbeard, noticing there is gambling and book-making going on in the backroom, swipes the charity auction’s $9000 from Jo Anne’s purse, placing a bet on Goldolphin’s track team to win. Amused, and assuming Jo Anne has placed the bet, Silky agrees to match the offer, fifty-to-one.
Too bad, Goldophin’s track team is a sorry troop of scrawny boys, outclassed by the rather robust and beefy competitors from three out-of-state colleges. Blackbeard informs Walker not to worry, as he will intercept virtually all of the events and assure, via cheating, Goldophin’s boys win. A moralist at heart, Walker orders the old ghost to leave well enough alone. But Blackbeard, undeterred by his indignation, and furthermore determined to do his ‘good deed’ interrupts every competition at the meet. As the gathered fans look on with surprise, Goldophin’s boys beat out the competition with effortlessness. This thoroughly impresses even Dean Wheaton and infuriates Silky, who cannot believe he now owes the Daughters of the Buccaneers’ enough money for them to buy back the deed to the inn. Welching on his promise, Silky is confronted by Walker and Jo Anne with Blackbeard – still invisible to all – in tow. Walker threatens to tear Silky’s place apart, despite being surrounded by his goon squad. Pleased, Silky offers to pay back the original $9000 to Jo Anne and Walker. If they wish, they can attempt to win the rest of the monies needed by trying their hand at his roulette.
Walker agrees, knowing Blackbeard will surely be able to manipulate the wheel in their favor. Much to the angst and bewilderment of the game’s croupier (Herbie Faye), the chips fall precisely on the winning numbers every time. To offset their progress, the croupier uses an electronically triggered magnet to send the wheel’s marble careening to an opposing number. Having lost practically everything in a single spin, Walker decides to gamble what’s left on another spin. Blackbeard disengages the electronic magnet, reattaching the leads to the croupier’s metal sock clips. Thus, when the croupier tries to set off the device again, he instead electrocutes himself. As they are cashing in their winnings, Walker and Jo Anne are met by Silky and his goons who blatantly threaten the pair unless they surrender their money. An all-out brawl breaks out, Blackbeard unleashing his might, leveling Silky and his men.
Meanwhile, the clock is ticking on the deed to the inn. If it is not paid in full by midnight, the Daughters of the Buccaneers will forfeit their rights to the property. Arriving in the nick of time by boat, Walker and Jo Anne present the banker with the necessary funds. Knowing full and well who is responsible for saving the inn, Walker has the ensemble of elderly ladies recite the original spell in unison, making Blackbeard’s presence known to all. Tearfully reunited with his kin, the old ghost burns the deed to the inn in a firepit, kissing a smitten Mrs. Stowecraft’s hand before rowing into an approaching fog. From just beyond, we hear the voices of Blackbeard’s unearthly crew, bewildered but eager to rejoin with their captain after an absence of nearly a century. The movie ends with a brief glimpse of a misty schooner materializing through a heavy veil of fog, and Blackbeard, declaring loudly he has returned to his former haunt as a much-celebrated pirate.
On the whole, Blackbeard’s Ghost is an enjoyable romp, although today it is likely only the very young – or those old enough to have remained young in heart – who will find it amusedly quaint. Ustinov’s performance is undeniably the best thing about the picture. He insinuates himself into the role with devilish aplomb, a real salty characterization teeming in jovial wit and sarcasm sailing full steam in tandem. There is really nothing to the rest of it; the antiseptic romance between Walker and Jo Anne, a real fanny-twitching time-filler at best. Dean Wheaton’s instant conversion, from having virtually no faith in his track-and-field team to devout believer in their abilities, rings with the tinny echo of extreme contrivance a la the ole Disney-fied ilk. This worked for many decades, preying on the naivetĂ© of youth and promised myth ascribed as the American dream for the rest of us, that, at least in part, suggested the pure of heart, through ‘hard work’ and undiminished ‘faith in the future’ could be justly rewarded – a dream still a wish that the heart made, and, the world at large would ostensibly validate. If only this were truth itself. But I digress. Blackbeard’s Ghost is fun, heartfelt and frothy. It makes absolutely no sense. Then again, so much of cinema relies on our suspension in disbelief. Good for a gander, though not much else, if you love the innocent days and vintage Disney’s live-action output, you will want to snatch this one up.
Blackbeard’s Ghost is another Disney Club Exclusive selling for big bucks via third party sellers on Amazon for those of us living outside of the U.S. If the wallet will stand it, then the purchaser is decidedly rewarded with an exemplary 1080p transfer. For decades, Blackbeard’s Ghost has looked awful on home video; cropped and grainy, and, riddled in age-related artifacts, with wan colors and a lot of digital noise to boot. What can I tell you? Disney Inc. decidedly lacked a soft spot for the movie…until now. This Blu-ray release is superb. Not only has the movie been remastered in its proper aspect ratio; it also sports a bold and fully saturated color palette, capped off by some lovely indigenous film grain and bang-on perfect contrast levels. The image is smooth and solid, perfectly blending Peter Ellenshaw’s mattes with the life-action footage. The one shortcoming occurs when director, Stevenson relies too heavily on the studio’s patented sodium matte process to depict Dean Jones driving his convertible.
The sodium matte process was adept at concealing the edges that separated the two layers of film, shot under decidedly different lighting conditions. The discrepancy here is in color and contrast; Dean Jones and his various passengers, looking slightly faded with exaggerated pinkish flesh tones while the background matte, depicting the road behind the car, very blue-grey by comparison. Could some modest color correction have been applied to minimize these anomalies? Perhaps, although overall, the results probably looked this way when the movie was projected theatrically in 1968. So, we give it to Disney Inc. for remaining true to the time and technologies relevant then. The audio is 2.0 mono and adequate, though only just. As with any Disney Club exclusive, this one has been afforded NO Extras. Bottom line: solid transfer of a mediocre movie. Judge and buy accordingly.
FILM RATING (out of 5 – 5 being the best)
3
VIDEO/AUDIO
4
EXTRAS

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