RONIN: 4K UHD Blu-ray (MGM, 1998) Kino Lorber
With director, John Frankenheimer
paying homage to the racing sequences from his own 1966 classic, Grand Prix,
and a killer and very accomplished cast, including Robert De Niro, Jean Reno,
Sean Bean, Jonathan Price and Michael Lonsdale, more ought to have been
expected from Ronin (1998), an unintentionally silly and thoroughly
convoluted spy/action/thriller. The picture’s globe-trotting span takes us to
and through some breathtaking Euro landscapes, mostly at a breakneck pace, the
screenplay, co-authored by David Mamet (toiling under the nom de plume, Richard
Weisz) and John David Zeik, based on Zeik’s short story outline. The title of
the picture is rather curious, given Ronin are a sect of ‘master-less’
samurai ostracized for having failed their deceased handlers, basically left to
roam the earth as mercenaries for hire.
The motley crew inhabiting this movie are hardly that - rather, a troop
of reprobates, loners and wanna-be’s desperate for their next ‘big score’. The plot, such as it is, is set into motion
by the mysterious, Deirdre (Natascha McElhone), fronting as a barmaid at a local
pub in Montmartre and corralling her assassin’s squad from an eclectic roster
of international desperadoes. There’s the cool-as-a-cucumber American, Sam
(Robert DeNiro) who uses logic and a pistol in tandem to get himself out of
some very sticky situations, his ever-faithful, if steely-eyed French wingman,
Vincent (Jean Reno), shifty-eyed German computer code cracker, Gregor (Stellan
SkarsgÄrd) and a pair of nerve-twitchy amateurs; the Englishman, Spence (Sean
Bean) – more talk than action – and another American, Larry (Skipp Sudduth);
nervous to a fault, who winds up garroted in his car.
Frankly, I remain at a loss to
explain the reputation Ronin has acquired since its theatrical release.
Because its storyline is a real mess. The characterizations are about as
cookie-cutter and wafer thin as clichés get, relying almost exclusively on the
reputations of its acting ensemble, put to far better use elsewhere in their
respective careers. The Weisz/Zeik script does not keep us guessing because it
never entirely resolves or even settles on a side and a purpose. The bad guys
with whom we are expected to align our empathies are outclassed by some other
bad guys who may or may not actually be working for a third set of never seen –
but oddly alluded to - ‘bad guys.’ Yeah, okay. And then what? And for what? Ah,
I see: a metal attaché vaguely reminiscent of those steel briefcases Howie
Mandel used to implore leggy and short-skirted models to reveal on the TV game
show, Deal or No Deal. Alas, we are never privy to the contents of this
particular briefcase Sam and his cohorts are asked by Deirdre to retrieve. So,
we are left with a MacGuffin as the centerpiece of Ronin. Now, before I
become inundated with hate mail attesting to the fact Hitchcock made his career
out of MacGuffin-styled plots, the rebuttal I offer herein is simply this:
‘yes’ Hitch used the MacGuffin to launch into his stories. But he also afforded
his audience other narrative advantages along the way to enrich and ultimately
steered his plots to a more rewarding dénouement. The MacGuffin was never the
point of Hitchcock’s storytelling, whereas it is the whole reason for Ronin’s
existence. Without the mysterious ‘case,’ Frankenheimer does not have a movie.
When all else fails, Frankenheimer
certainly knows his way around a great chase sequence – especially one
involving cars. The racing in Ronin attains a level of unimpeachable
craftsmanship. While one can emphatically admire Frankenheimer for these
exhilarating moments, good stunts alone do not a great movie make, and Ronin
– almost from the outset – narratively begins to crumble into exactly the sort
of big screen mishmash one would associate with a novice director at the helm.
From someone as seasoned as Frankenheimer, it is extremely second-rate and
marginally embarrassing to say the least. Ronin ought to have been about
more than a risk-taking race against time for a prize nobody has seen and,
apart from Deirdre and the Russians, is only superficially interested in
obtaining. Again, the imagery (sumptuously photographed by Robert Fraisse)
clings together because the actors are good enough to compel us to watch them
go through the machinations of this oft violent cloak and dagger. The set
pieces are all showstoppers, the aforementioned car chases, the superbly staged
– if utterly pointless – double assassination of Olympic figure skater, Natacha
Kirilova (Katarina Witt) and her Russian mobster/manager, Mikhi (FĂ©odor
Atkine), the frantic foot chase as Sam hunts down the double-crossing Gregor
through the winding back stages of the Arles Amphitheatre, culminating with a
near-fatal plummet from one of its stone buttresses. Heartily, we take absolutely nothing away
from these palpitating highlights. They are magnificent. But to what purpose?
Although the original screenplay
for Ronin is co-credited to J.D. Zeik, depending on who you ask, David
Mamet’s contributions were either as slight as adding a few choice lines of
dialogue to ‘expand’ DeNiro’s part, or, a complete re-write of Zeik’s brain
child. When asked about Mamet’s contributions, Frankenheimer was rather adamant
the credits ought to have read “Story by J.D. Zeik, screenplay by David
Mamet…we didn’t shoot a line of Zeik’s script!” Frankenheimer was also very
precise about the look of the picture. According to his cinematographer, Robert
Fraisse, Ronin was comprised of “a lot of setups” and very short
shots achieved with extremely short focal lengths to create the illusion of
immediacy – the plot seemingly evolving as the picture went along. Steadicam
operator, David Crone was calling in to lens these ambitious and physically-challenging
action sequences, maintaining an incredible sense of framing to add continuity
as well as visual finesse. Frankenheimer was also certain he wanted to mute his
palette, using color sparingly throughout. This effect was achieved by first
overexposing the film stock while shooting, then under-developing the footage
in the laboratory, simultaneously reducing contrast while desaturating colors.
Herein, we pause in our homage to
the more than 300 stunt drivers who, driving at top speeds of 120 mph, have
achieved extraordinary results in Ronin; particularly during the
penultimate and lengthy showdown through the twisting streets, byways and
tunnels of Paris. Frankenheimer’s passion for automobiles is clearly the
‘driving’ spirit behind these death-defying/tire-burning, if hardly
trail-blazing action sequences, intentionally to claim 80 wrecks by the end of
filming. In an age where it would have
been so easy for Frankenheimer to cop out, employing digital tools to tweak,
add or even manipulate his edits, he has instead elected to go full-on ‘old
school’ with his stunt work. The crashes are real. The hairpin turns are
cringe-worthy and nail-biting. As with Grand Prix shot more than 30-years
before it, Ronin achieves a level of big-scale authenticity unlikely to
be rivaled by another movie any time soon – if ever. Frankenheimer’s one
forgivable cheat is re-dubbing the torque-induced screeches and nitrous oxide
power-boosting sound effects in the editing room.
Ronin begins at a
bistro in Montmartre where fair-haired Fenian, Deirdre connects with ex-special
operatives cum mercenaries, Sam, Larry and Vincent. Hurrying them into a nearby
warehouse where fellow soldiers of fortune, Gregor and Spence are already lying
in wait, Deirdre wastes no time debriefing her boys on their rather cryptic ‘no
questions asked’ mission. They have been seconded to the cause of a
military-styled ambush of a heavily armed convoy toting a large metallic
briefcase. Sam is immediately suspicious, and, for good reason. Deirdre
trickles out details about the plan only when backed into a corner, and never
quite enough to thoroughly satisfy Sam’s inquisitive nature. Stonewalled in his
complete disclosure, Sam demands more remuneration for sticking his neck out on
a fool’s errand, as only a fool would accept such a plan without first knowing
all its particulars and pressure points. Although Deirdre reveals more details
about the assignment, the contents of the metal attaché are never disclosed.
As this renegade troop prepares for
battle, Deirdre’s handler Seamus O'Rourke (Jonathan Pryce) reveals a plot by
the Russian mob to bid for the case. Time is of the essence. They must
intercept the trade now. During a blood-bursting shoot out, Spence cannot
handle the pressure and throws up. Sam challenges; then, exposes Spence as a
fraud. Deirdre buys Spence’s silence and the others immediately depart for
Nice. The romantic chemistry between Sam and Deirdre is antagonistic but
palpable. In a different time and a different place… The remaining team
ambushes the convoy and retrieves the case, pursuing the survivors. Alas, in
due course treason reveals itself from within as Gregor greedily steals the
case and virtually disappears. Now, Gregor tries to sell his ill-gotten gains
to the Russians, forced to kill his contact when he betrays him. He then
contacts Mikhi, the Russian puppet master pulling all the strings in their game
of espionage thus far. Through an old CIA informant, Sam and Vincent intercept
the trade between Mikhi’s men and Gregor at the Arles Amphitheatre. Gregor
manages an escape, but is taken hostage by Seamus, who has already slit Larry’s
throat and kidnapped Deirdre. Sam is wounded by a bullet meant for Vincent.
Vincent hurries his ailing partner to a remote villa in Les Baux-de-Provence
owned by his good friend, Jean-Pierre (Michael Lonsdale). The projectile is
removed sans anesthesia in a cringe-worthy scene not for the faint of heart.
Vincent remains vigilante while Sam recuperates. In the meantime, he also asks
Jean-Pierre to help them track down Gregor.
In Paris, Gregor is brutally
interrogated by the Russians, leading Seamus and Deirdre to his hiding place
for the case: a post office box. Unaware
Sam and Vincent have also managed to locate their whereabouts; a high-speed
chase ensues, ended when Vincent manages to shoot out Deirdre’s tires, sending
her car over a precariously high overpass under construction. As workers rush
to free Deirdre and Seamus from the overturned burning wreck, Gregor manages
yet again to escape with the goods on foot. Sam and Vincent finagle their way
into the backstage area of Le ZĂ©nith Arena where Olympic figure skater, Natacha
Kirilova is preparing for a show. Accompanied by Mikhi, Natacha, who may or may
not be aware of her manager/boyfriend’s involvement in these crimes, is as
oblivious; she is being shadowed by a sniper hiding in the rafters. Now, Gregor
attempts to blackmail Mikhi for a new price on the case or else the sniper will
kill his girlfriend. Alas, Gregor has underestimated the ruthlessness of this
Russian. He allows Gregor’s shooter his assassination before cold-bloodedly
murdering Gregor backstage, retrieving the case from his cold dead hands.
As the panicked crowd flees the
arena, Sam and Vincent are once again too late to the party; witnessing Seamus
kill Mikhi and retrieve the case. Sam spies Deirdre waiting in a nearby getaway
car, beseeching her to leave. He reveals to her he is a covert CIA agent,
having always been assigned by his government to pursue Seamus - not the case.
Deirdre bitter-sweetly agrees and drives off, forcing Seamus to hurry back into
the arena with Sam in pursuit. Seamus ambushes Sam. At the last possible moment
however, Seamus is fatally shot by Vincent; their mission, at an end. Some days
later, at the same bistro where it all began, Sam and Vincent listen to a radio
broadcast announcing a peace accord between Sinn FĂ©in and Britain. Sam looks
wistfully toward the front door; Vincent, coolly reminding him Deirdre will not
be coming back. Sam agrees. He drives off with another CIA contact, leaving
Vincent to pay their bar tab. In John Frankenheimer’s original ending, these
introspective moments are interpolated with shots of Deirdre lurking just
beyond, tearfully observing Sam and Vincent through the window and quite
unaware she has also been shadowed. Members of the Russian mob appear and
brutally kidnap her into the back of a waiting van, suggesting hers will
decidedly not be a happy end.
Despite Frankenheimer flair with
the hot pursuit, and, his considerable stealth in staging interesting, if oddly
prolonged dialogue exchanges, Ronin is an uneven thriller at best. It
has Frankenheimer’s stamp of quality, though regrettably not enough narrative
impetus to ever go beyond a middling and, at times, thoroughly convoluted
caper. There are ‘good moments’ within it. But the ‘sum total’ is never as
impressive as its parts. That is a shame because Frankenheimer would not come
any closer to rekindling the magic of his own illustrious past with the few and
far between offerings made after Ronin. His real glory period remains
the 1960’s (The Young Savages 1961, 1962’s Birdman of Alcatraz
and The Manchurian Candidate, 1964’s Seven Days in May and The
Train, and finally, 1966’s Seconds, and, Grand Prix). Ronin
shares in glimmers from this golden epoch, notably Frankenheimer’s love of
racing and his expertly staged ‘conversational’ exchanges – particularly in an
era when dialogue is either cheaply conceived or never even considered beyond
an afterthought. Truthfully, it is the dialogue that lets Frankenheimer down
here; also, David Mamet’s inability to make good sense (or even basic logic)
from J.D. Zeik’s story. Yes, you can have a great movie that does not make any
sense at all. Howard Hawk’s The Big Sleep (1946) immediately comes to
mind. Hell, David Lynch’s entire career is based on such hypnotic if
nonsensical/dreamlike cinema landscapes. But Ronin is a story ‘of the
moment’, presumably taking place in the moment (a.k.a. ‘real time’ and in
reality) as fudged through the confines of a conventional movie narrative.
Conventional…even unconventional, might have served Frankenheimer well.
Pedestrian does not and Ronin succumbs to a sort of taut ennui as its
body count rises and the plot slips away like the pieces of a mismatched puzzle
never to be put back together successfully.
It’s about time. Ronin in
4K, scanned from an original 35mm negative, bursts onto the screen with renewed
clarity via MGM’s alliance with Kino Lorber. The difference between this 4K
remastering effort and all video incarnations gone before it – even the deluxe
standard Blu from Arrow Academy - is ‘night and day’. Color saturation is
impressive. 4K captures the subtleness in Robert Fraisse’s cinematography,
never to miss a minute inflection or subtle adjustment in tonality or texturing.
Fine details abound. Even the darkest sequences reveal minute details. Contrast
is exceptional. There are several moments of black crush, so brief and
intermittent, blink and you will miss them. Two audio options to admire – the 5.1
DTS carried over from the aforementioned Blu’s, and 2.0 theatrical stereo mix.
Remarkably, the 2.0 is pretty potent, with only minute improvements made to the
5.1 – still, the preferred track.
Extras on the 4K are limited to
Frankenheimer’s commentary, recorded in 1999. The standard Blu, also included
herein, has been mastered from these same 4K elements and includes the same
extras. Additionally, we get interviews with Robert Fraisse, editor, Tony Gibbs,
composer, Elia Cmiral, stunt coordinator, Jean-Claude Lagneiz and actress,
Natascha McElhone, plus vintage featurettes with Fraisse, and Venice Festival
interviews with McElhone, Robert De Niro and Jean Reno. These were all
available on the Arrow Academy release too. Also included, an alternate ending
and theatrical trailer. However, if you
already own the Arrow Blu-ray – don’t sell it just yet, as it included a
documentary on Robert DeNiro by Paul Joyce, and a collectible booklet with an
essay by critic, Travis Crawford and illustrations by Chris Malbon, NOT
included on this Kino 4K re-issue. Bottom
line: Ronin is not an altogether successful thriller. Frankenheimer’s
finesse manages to pull much from the ashes of its narrative implosion. And
Kino’s 4K is the definitive way to enjoy this thriller in all its visual glory.
If you love it enough, you will pay for this double dip. And if not, Arrow’s
standard Blu still holds up remarkably well under tight scrutiny. Judge and buy
accordingly.
FILM RATING (out
of 5 – 5 being the best)
3
VIDEO/AUDIO
5+
EXTRAS
4.5
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