2001: A SPACE ODYSSEY - 4K Blu-ray (MGM, 1968) Warner Home Video
The history of
film is occasionally marked by seismic shifts in its artistic vision. Whether
through the eyes and lens of a master craftsman who dares to take the art of
storytelling into a startling and new experimental direction, or via landmark
technological achievements, this gestalt by design establishes and elevates the
benchmark – not only in craftsmanship, but for the medium as a whole. Imitators
– soon, to follow. However, few movies can boast having achieved both artistic
and technology departures simultaneously. In 1964, director, Stanley Kubrick
embarked on just such an ambition, so unconventional in its concept, and so
revolutionary in its visual effects, it easily became the gold standard bearer
for a generation of burgeoning film makers eager to take science fiction to its
next illustrious level. Here, at last was a movie to alter not only Hollywood’s
time-honored perception of sci-fi as quaintly barbaric B-budgeted schlock, full
of sex and monsters, fit only for the kiddie matinees, but also to catapult the
movie-going public into that epoch-altering promise made by President John
F. Kennedy and his administration’s most grand endeavor – to put a man on the
moon by the end of the decade. Kubrick would get there first – and go well
beyond the limitlessness of outer space with 2001: A Space Odyssey (1968). Some fifty years later, 2001 remains a truly one-of-a-kind
movie-going experience on a multitude of levels, not the least, for its
realistic special effects and clairvoyant interpretations of what life would be
like if only mankind could journey to the stars.
Lest we forget,
the picture’s general release predates the Apollo 11 July 20th lunar landing by
nearly a full year; Kubrick and his collaborator, noted science-fiction writer,
Arthur C. Clarke gaining unprecedented access to some of the top minds inside
NASA to achieve an uncanny verisimilitude. Miraculously, none of Kubrick’s
predictions about life beyond the stars have dated since. If anything, the
world has gradually caught up to Kubrick and his creative genius. We are now
more dependent on artificial intelligence, and have born witness to a mere
trifle of the wonders space travel yet holds; the images beamed back by
countless launched satellites, collecting data, presenting mankind with
precisely the sort of nebulous spectacles Kubrick already conceived – reverse
engineering space’s mythology primarily from his own fertile imagination. Despite the technological advancements in
special effects that have long since evolved the art of make-believe beyond Kubrick’s
time, 2001: A Space Odyssey remains
cutting edge. The awesome discipline put forth by Kubrick, cinematographer,
Geoffrey Unsworth, and, Kubrick’s Production Designers, Ernest Archer, Harry
Lange and Tony Masters, to say nothing of John Hoesli’s art direction, and
Robert Cartwright’s set design, remains unsurpassed; a veritable
state-of-the-art revolution in photo-mechanical SFX and in-camera feats of cinema
wizardry. The scope of these convincing effects ranges from relatively primitive
revamps of time-honored tricks of the trade – as in affixing a pen to a piece
of rotating glass using newly designed double-sided tape (to create the
illusion of weightlessness) – exceptionally crude, but so very effective – to
the undeniably impressive rotating centrifuge, 38 feet in diameter and 10 ft.
wide; built by Vickers-Armstrong Engineering Group at a then staggering cost of
$750,000, into which a full size mock-up of the central command post for the
fictional Discovery One spacecraft was built, allowing actor, Keir Dullea to
maneuver in a complete 360 degrees while seemingly never impugned by the laws
of physics or gravity.
2001: A Space Odyssey is undeniably
the first motion picture to take sci-fi seriously – even grimly; Kubrick’s
philosophical exploration of man’s haunted past, oft described as
testosterone-injected; torn in its duality to both create and destroy – even
kill – ironically, to survive, resulting in a significant, adult and probing,
masterfully assembled visual abstract into which Kubrick poured no less
metaphysical theorizations than the origins and future of mankind; the notion,
life eternal sprang forth from the discovery of a nondescript monolith
unearthed from the surface of the moon (proving the ultimate gateway into the
farthest reaches of the cosmos – as well as inner space - for astronaut, David
Bowman, played by Dullea) and the introduction of an unintentionally monstrous
form of artificial intelligence; the super-computer HAL 9000 – ominously voiced
with disquieting calm by Douglas Rain. In hindsight, 2001 is as baffling to audiences as it now seems eerily prophetic
about the future; Kubrick, thoroughly invested in his research – ever more
science fact than fiction - yet even more so in the ideas behind the spectacular
infinity of it all; determined to create a myth rather than a movie. On this
score, 2001 admirably succeeds; the
scholarship invested in deconstructing its’ meaning ever since, proof positive
Kubrick has created an intangible chef-d'oeuvre, rife for endless
contemplation. Perhaps, this fact alone caused 2001: A Space Odyssey to be initially misconstrued and ill-received
by the critics; notably, eminent historian, Arthur M. Schlesinger, Jr., who led
the charge by labeling it “morally
pretentious, intellectually obscure and inordinately long…a film out of
control.”
Indeed, MGM –
already in dire straits financially, had afforded Kubrick unprecedented
autonomy in England to make his movie his way. 2001 clearly reflects the purity of Kubrick’s vision, unfettered my
meddling executive input and ‘clever
market research’. It may very well be the first, last and only time a
creative was afforded such unprecedented autonomy to pursue his dream. 2001 is about as experimental as movies
get – unquestionably, as ‘out there’ as any movie made by any major studio
circa any decade one might choose to consider. Yet, only thirty days into 2001: A Space Odyssey’s general
release, MGM was prepared to yank it from distribution and cut their losses –
which were formidable – when suddenly the picture began to gain momentum at the
box office. This ‘about face’
reception greatly amused Kubrick who, in a rare interview for Playboy that same
year refused to offer any concrete interpretations to debunk his controversial
masterpiece, adding, “You're free to
speculate as you wish about the philosophical and allegorical meanings of the
film—and such speculation is one indication that it has succeeded in gripping
the audience at a deep level—but I don't want to spell out a verbal road map for
2001 that every viewer will feel
obligated to pursue or else fear he's missed the point.”
“Stanley wanted to make a ‘good’ science fiction
movie,” Arthur Clarke has reminisced, “…the
implication being no good science fictions had been made before 2001. I disagreed with him on that, but
ultimately Stanley did achieve the goal of shattering Hollywood’s bias against
science fiction as lowbrow and naïve.” Despite its timeless and
revolutionary approach to the genre, 2001
is very much a product of its time; its tongue-in-cheek allusions to American
corporate sponsorship, having since cluttered the infinite with their logos and
likenesses, as commonplace as intergalactic chartered flights from Pan-Am and
uber-sleek floating hotel franchises like Howard Johnson. Kubrick did, at
least, get the concept of video telecommunications right; the Bell booth, where
Dr. Heywood R. Floyd (William Sylvester) converses with his earthbound young
daughter for felicitations on her ninth birthday, a forerunner to today’s Skype
technology. Indeed, Kubrick had borrowed the idea directly from a pavilion at
the 1964 New York World’s Fair. Kubrick became fascinated – even obsessed –
with the future of space travel as early as 1962; stirred by President
Kennedy’s bottomless passion to put a man on the moon in his own lifetime.
Tragically, this was not to be. But Kennedy’s promise to the nation, backed by
ostensibly infinite resources, would continue beyond his lifetime; NASA,
advancing through a series of embarrassing misfires on a very steep learning
curve to beat the Russians – who had, for some time, surpassed the U.S. in
outer space technologies – at their own game.
Typical of
Kubrick, he would go the distance before anyone else, the scientific community
scurrying to catch up to his impressions and future forecasts. How closely
Kubrick succeeded at touching the infinite in 2001 was perhaps realized a year later when Apollo 11 astronaut,
Michael Collins described his first encounters in outer space as “…like being in 2001.” At the 1964 New York World’s Fair, Kubrick’s
fascination had been tweaked by a Canadian short film boasting ground-breaking
special effects. Accordingly, Kubrick quickly brought on board the ‘brain trust’
responsible for this educational film, including Con Pederson, Brian Johnson
and Doug Trumbull to helm 2001’s
daunting assortment of visual effects. Johnson recalls, having gained a day
pass to MGM to meet Kubrick for the first time, inadvertently stumbling upon a
disheveled painter toiling on a backdrop and making his inquiry as to where he
could find Stanley Kubrick. As it turns out, the unprepossessing painter was Kubrick, later to move his entire
base of operations to Metro’s Borehamwood Studio facilities in Hertfordshire,
England, partly to avoid the constant meddling from sweaty-palmed executives
back in Hollywood. Under Kubrick’s telescopically focused métier to achieve the
ultimate reality, the originally scheduled nine-month phase in pre-planning
quickly ballooned into an investment of three years; NASA’s Fred Ordway brought
in as 2001’s technical consultant to
ensure every aspect in model construction was accurate according to then
leading-edge scientific research. Virtually all of the modules created by
Kubrick’s hand-picked art department had to be pre-approved by Ordway; then
again, by Kubrick, for their authenticity.
For narrative
inspiration, Kubrick turned to Arthur C. Clarke, buying up six of his short
stories. But almost as quickly, Kubrick tired of these, the rights sold back by
Clarke. Together, Kubrick and Clarke settled on one short story in particular; Sentinel of Eternity, as the basis for
their project. Typical of Kubrick, he would eventually toss out everything
except Clarke’s threadbare concept about an otherworldly monolith discovered on
the moon with capabilities to influence and alter the course of mankind’s
intellectual evolution; Clarke and Kubrick’s symbiotic working relationship
ironing out and expanding upon the wrinkles in that story. The basic concept
for 2001 is evolution – from primate
to man to whatever may lie beyond our present understanding of life itself. For
sheer showman-like chutzpah, there was nothing to touch the moment when
Moonwatcher (Don Richter), the first ape to discover a bone could be used to
kill, angrily tosses this new-found tool of destruction into the sky; Kubrick
and his editor, Ray Lovejoy, in a David Lean/Lawrence of Arabia-esque moment, cutting from its slo-mo
gravitational descent to an intergalactic probe, initially conceived by Kubrick
as a modern-day implement of war, marking a jump cut of nearly 3 million years
in mere seconds. Supposedly, Kubrick was inspired to create this iconic
transition one afternoon while tossing a broom over his head, observing the way
its lopsided inanimate form rose, then fell against the backdrop of a peerless
blue sky. On film, the jump cut is further impacted by Kubrick’s decision to
segue from virtual silence into Strauss’ Blue
Danube Waltz as his aural introduction to these farthest reaches of outer
space; at once marrying centuries-old beauty and traditions with the jet-pack-infused
promises of an as yet uncharted manifest destiny. Kubrick would hire gifted
mimes to portray the apes for this opening sequence: Richter, along with the
others, endeavoring to create distinct personalities through pantomime, pivotal
and necessary for the moment when the ape colony is introduced to the monolith,
a mysterious ‘teaching machine’ left
on earth by a long-forgotten and otherworldly civilization, possessing the
ability to directly affect the mind of whoever touches it.
From a purely
choreographic perspective, Kubrick fills our frame of reference with this
balletic introduction to outer space, queerly familiar even, as the massive
double helix space station, twirling in perfect gravitational pull to the
earth, approaches, then envelopes the 70mm frame as Haywood’s arrival via
Pan-Am commences; the craft preparing to dock inside a vast loading bay that –
in retrospect – was later copied for a bird’s eye view from inside George
Lucas’ Death Star in Star Wars
(1977). Haywood is attending a press conference with fellow scientists, Andrei
Smyslov (Leonard Rossiter), Ralph Halvorsen (Robert Beatty), Bill Michaels
(Sean Sullivan) and other select members of an international confederation to
investigate the discovery of a similar monolith newly excavated from the
surface of the moon. Rumors have already begun to swirl about an epidemic on a
remote intergalactic outpost, Clavius; cause for alarm, though only if Floyd
can offer positive confirmation of the plague. Post haste, Floyd and a small
contingent of scientists take a Moon-bus to Clavius, debriefed on the discovery
of the monolith identical to the one previously encountered by the apes on
earth centuries earlier. As sunlight peers over the top of this mysterious
object, a high-pitched radio frequency momentarily immobilizes Floyd and the
rest of his investigative team.
Once again,
Kubrick leaps ahead; this time, only by a mere eighteen months: the elongated
starship, Discovery One, bound for Jupiter. Aboard is another legation of
technologists presently placed in cryogenic hibernation; their vital statistics
monitored by the ship’s super-computer, the HAL 9000. HAL’s interaction with
the spacecraft’s pilots, doctors, David Bowman and Frank Poole leads to a
disastrous miscommunication; HAL, the omnipotent cyclops and able to read lips,
quietly observing as Bowman and Poole begin to have their misgivings about
HAL’s misdiagnosis of a system’s malfunction on a crucial piece of hardware –
an external antenna. HAL insists no 9000
unit has ever made a miscalculation and, when further pressed by Mission
Control, reiterates the undetectable ‘problem’
is likely the cause of human error. Bowman and Poole concur, but later sneak
off for a private tête-à -tête inside one of the EVA Pods, quite unaware HAL is
still able to read their lips and thus monitor their conversation. Hence, when Poole ventures from the Pod into
outer space to reinstall the unit, HAL, controlling the Pod, calculatingly
severs Poole’s lifeline. The murder is witnessed by Bowman who takes off in
another Pod to retrieve Poole’s body. Meanwhile, to ensure his survival, HAL
causes the cryogenic chambers to fail, murdering the rest of the crew in their
suspended state. Upon his return to the Discovery, Bowman learns HAL will not
allow him reentry. Undaunted, Bowman breaks through the pressure lock and
manages to decompress its chamber, thus filling it with oxygen and allowing him
access to the Discovery’s mainframe computer hard drive. Without a moment to
spare, Bowman systematically unplugs HAL; ignoring the A.I’s eerily tranquil
pleas for self-preservation. HAL’s withering electronic brain is reduced to a
whimpering serenade of ‘Daisy Bell’;
the first electronically synthesized ‘thought’
preprogrammed into HAL. Kubrick, in fact, borrowed this bit of history from the
Bell Pavilion at the New York World’s Fair where a demonstration of a decidedly
more primitive precursor to artificial intelligence had been encoded with the
same song lyrics.
With HAL’s
demise, Bowman learns from a pre-recorded message from Floyd of the monolith’s
existence on the moon and similarly, a counterpart presently circling Jupiter.
Now, nearing Jupiter, Bowman leaves the Discovery in his Pod to pursue and
investigate the monolith’s origins. Instead, he is pulled into a rainbow-hued
black hole, traveling untold distances in the twinkle of an eye; almost losing
consciousness, only to reawaken considerably older in a reasonable facsimile of
a lavish suite inside the Dorchester Hotel. Arthur Clarke has suggested this
penultimate encounter, in which Bowman experiences various incarnations of
himself, each rapidly aged – then, dying, and finally ‘reborn’ as the ‘star
child’, floating in a glowing bubble of embryonic fluid – are all occurring
within Bowman’s imagination; itself, confronted by an alien life force that has
decrypted the astronaut’s memories to help him make sense of his destiny by
surrounding him in a familiar environment. Kubrick remained marginally stumped
on exactly how to illustrate this aging process until Clarke suggested a series
of jump cuts; Bowman looked at himself in his next advanced phase, but never
allowed to look back from whence he had cometh. This proved highly effective,
but equally as mystifying. Some scholarship associates the ‘star child’ with
Bowman’s rebirth and/or reincarnation – the cyclical reemergence put forth by
an omnipotent life force (i.e. God) while other scholastic interpretations have
speculated the embryonic being as an entirely new life form; an alien/human
hybrid and the next link in mankind’s ongoing evolutionary chain.
2001: A Space Odyssey remains both
emblematic of the 1960’s optimistic pursuit of adventures beyond our own
earthly planet, and a cautionary tale about the incalculable consequences
mankind’s own inevitable naiveté can incur when tampering with primal forces he
neither understands nor can harness to his own benefits. Kubrick’s original vision for the film, to
tell a story about ‘man’s relationship to
the universe’ is at once both disquieting ambitious and mind-boggling provocative; a real brainstorm to contemplate, and, for which no singular
analysis will undoubtedly suffice. There
was a single point of interest that Arthur C. Clarke did seek in vain to clear
up: HAL’s call letters. These are not an acronym for the then reigning
corporate leviathan, IBM – misinterpreted on occasion over the decades as
Kubrick’s subliminal railing against monopolistic corporate sponsorship - but
rather Clarke’s clever shortening of the term, ‘heuristic algorithm’; in computer science, a mathematical
optimization designed to expedite complex computations more efficiently when
conventional methods are too exacting and slow. Alas, as tragically realized by
the neurotic HAL, the solution achieved in 2001
proves neither the best nor most effective.
While in his
highly secretive planning stages, and behind closed doors, Kubrick often
jokingly referred to 2001 as ‘How The Solar System Was Won’ – a riff
on MGM’s 1962 Cinerama adventure, ‘How
The West Was Won’. Indeed, MGM’s ambitions for a really big release, one of
those glittery and all-star landmark pictures which oft threatened to topple
even a major studio like Metro with its top-heavy budget, came with the
standing order 2001: A Space Odyssey
would be ‘presented in Cinerama’. A word about this: 2001 was never a true Cinerama production; neither shot utilizing
the cumbersome 3-camera Cinerama setup nor projected as such across those
massively curved screens. Instead, 2001
was photographed on wide gauge 70mm Super-Panavision, utilizing six-track
magnetic stereo; reduction prints later made on conventional 35mm with either
4-tracks of stereo or an optical mono soundtrack, and, projected anamorphic in
all but a handful of venues, like Washington’s Uptown, New York’s Loew’s
Capitol, and, Hollywood’s Warner Cinerama Theater, each capable of screening
true 70mm. Even in venues where 2001
was being advertised as “in Cinerama”
if was always projected onto the concave screen in single-strip Super
Panavision-70. The picture’s overwhelming box office success afforded it an
unprecedented year-long run in both New York and Washington, and a then unheard
of 103 weeks in L.A.
Part of 2001’s enduring legacy is
understandably linked to its epoch-altering photo-mechanical special effects,
the in-camera front projection of models seamlessly married to retro-reflective
matting. Ever determined to create visual effects that were not merely copied
from other movies gone before it, or reused ad nauseam to belie, and thus give
away, the obviousness of their effect, Kubrick focused his visual artists on
striving to constantly test the boundaries of their expertise. The net result
is that 2001: A Space Odyssey
typifies a level of craftsmanship both unparalleled and likely never again to
be duplicated; our modern-era reliance on computer-driven SFX, depriving
audiences of the more concretely balanced representations of full-scale model
work. Despite the then relative lack of data on the as yet undefined quantum
physics of outer space, Kubrick was adamant to illustrate for the audience the
challenges of weightlessness; everything from the rather comical usage of an
anti-gravitational toilet – depicted only from its exterior (thank heaven), but
with a rather heady and humorous list of instructions (ideal, only if the tug
of nature is not too intensely felt), to the design of gravity slippers to
anchor one to the floor, to shooting key sequences in slow motion to suggest
buoyancy, Kubrick’s investment on the particulars has, in retrospect, created
some of the most startling and equally as convincing sequences ever explored in
a science-fiction movie. For the penultimate time-travelers’ porthole, into
which Bowman plummets toward his rapidly advancing rendezvous with an alien
life force, Kubrick utilized slit-scan photography, capturing thousands of
high-contrast images; Op art paintings, architectural drawings, moiré patterns,
printed circuits, and crystal structures; nebula-esque phenomena created from
phosphorus paints and chemicals swirling in a tank, again shot in slow-motion
in a dark room then sped up for the camera.
Well… as a
civilization, at least chronologically, we have gone beyond the year 2001. Yet, the promises made in
Kubrick’s fantasy have bypassed us entirely; perhaps, inevitably so. Consider
that in 1962, the space race was on everyone’s lips; Kennedy’s desire to put a
man on the moon before the Soviets, fueling heady discussions around the
kitchen table as to what lay beyond our meager understanding of the solar
system. Alas, the reality proved far less thrilling for most than the fantastic
voyage preceding it, fulfilled only after many false starts, and, the loss of
space exploration’s most ardent champion – J.F.K. By 1972, the moon was no
longer a foreign object, but a desolate orbiting satellite, its’ Sea of
Tranquility seemingly conquered, thus leaving a rather defeatist mentality to
linger with the status quo trailing behind it. After all, what was the point of
going to other, equally as barren and as uninhabitable orbs dangling in the
sky? If only space itself had lived up to Kubrick’s vastly superior rendering
of it – even, to stoop to Gene Roddenberry’s road company camp as “the final frontier” such intergalactic
excursions might have gone on. But no – the joy and the thrill of trips to the
moon and beyond, begun in 2001: A Space
Odyssey, arguably ended when Neil Armstrong took his first giant step for
mankind. There have been other sci-fi fantasies since 2001 – too many, in fact, and far too many regressing into the mire
of B-schlock horror; a few, successfully transplanted into the
actioner/adventure genre; the farthest reaches of the infinite transformed into
fantasy landscapes that could only exist on a back lot or sound stages in
Hollywood; and still others, becoming templates for mere campy spoof. But 2001: A Space Odyssey harks to a time
when space travel not only seemed exciting, but achievable in the foreseeable
future. How long would it be until we were all off on a lark and a spree to
discover some new uncharted territory? How very long, indeed.
Let us address the elephant in the room. 2001: A Space Odyssey in 4K is not a direct descendent of
Christopher Nolan’s somewhat misguided attempt to re-issue the picture
theatrically with an ‘authentic ‘70mm’ print but without any restoration work
done. The original 2007 Blu-ray release of 2001
left much to be desired as it was a 2K scan made from a 35mm optical
reduction of a 1999 archival 65mm negative. Three generations removed from the
original negative, this 2K release lacked the clarity of a direct 65mm scan,
and, color integrity and density were equally sacrificed. Adding insult to
injury were compression issues exacerbating shading errors and luminance – with
fine detail severely dropping off on the extreme edges of the image. Well, you
can forget about all that now. As 2001
was shot photo-chemically, Warner Home Video’s new 4K Blu-ray has gone back to
65mm original camera negatives for its inspiration. What’s here is presented in
a state-of-the-art digitally restored quality unseen anywhere before. Everything
has been scanned in at 8K resolution, then down sampled to 4K; VP of
Restoration, Ned Price and Kubrick close friend, Leon Vitali toiling together
to properly color grade the image in both HDR10 and Dolby Vision. So, be prepared
to be dazzled, because 2001 has
never looked more impressive on home video. Colors are, at once, bolder and yet
more subtly nuanced. Color density varies widely from that as presented on the
previous standard Blu from Warner Bros. Fine detail abounds with startling
clarity and only a few ‘optically’ soft looking moments. Digital clean-up has
obliterated the unintentionally ‘gritty’ look. Even the minutest dust and dirt
is gone. The image contains organic-looking film grain, but that is it. This is
a flawless visual presentation that will surely blow most any cinephile away.
We get two audio mixes on the 4K disc: the 5.1 DTS derived from the 1999
restoration and a re-mix of 1968’s 6-track magnetic stereo.
We really need to tip our hats here to those incredible technicians
responsible for the original folio, herein given extraordinary dynamic range. There
is noticeable distortion in the higher end frequencies here, but the aural
fidelity is nothing short of jaw-dropping for a movie of this vintage. The 4K disc contains the vintage audio commentary
from Keir Dullea and Gary Lockwood. Warner also includes a standard Blu-ray,
the 1080p image also derived from these newly restored elements. Actually, the
standard Blu is quite impressive when not directly compared to the 4K image. In
addition to the audio commentary. A third Blu contains all of the extras that
were a part of the original Blu-ray release. So, hours of content, including
the almost hour-long making of: 2001:
The Making of a Myth, Standing on
the Shoulders of Kubrick: The Legacy of 2001, Vision of a Future Passed: The Prophecy of 2001, 2001: A Space Odyssey – A Look Behind the
Future, and, What Is Out There? Plus,
2001: FX and Early Conceptual Artwork and
vintage shorts/interviews with Kubrick and the original theatrical trailer.
Curiously, a brief interview with Arthur C. Clarke, conducted for MGM’s
original DVD release, is not on top here. Bottom line: 2001: A Space Odyssey was always ahead of its time. This 4K Blu-ray
release effectively recreates the opening night cinematic experience in one’s
living room. With this release, Warner Home Video really has raised the bar and
level of our expectations for a mind-blowing home video experience. Kind sirs, Doctor Zhivago, Gone With The Wind, J.F.K,
Kenneth Branagh’s Hamlet and The Wizard of Oz next…pretty please! Very
highly recommended!
FILM RATING (out
of 5 – 5 being the best)
5+
VIDEO/AUDIO
5+
EXTRAS
3
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