THUNDARR THE BARBARIAN: Blu-ray (Ruby-Spears Productions, 1981-83) Warner Archive

In the early part of 1981, American comic book writer, Steve Gerber proposed a half-hour animated series to executives at ABC, ironically skewed toward a more ‘mature’ audience, while squarely aimed at the Saturday morning kiddie sect, and, with the very adult-themed prospect of representing what would occur in a post-apocalyptic world, circa 3994. Indeed, the popular zeitgeist of Gerber’s generation firmly believed in the possibility our very existence was precariously teetering on the brink of disaster – a perspective mirrored in virtually all forms of popular entertainment, except cartoons at that time. Although short-lived, Thundarr The Barbarian (1981-83) has been a cult favorite ever since it premiered; the story of 3 survivors of this horrific ‘end of times’ scenario, battling a rich assortment of evil sorcerers and their bizarre cavalcade of robotic cyborgs and reptilian henchmen, a craze in adult-themed movies, ostensibly kickstarted by Star Wars, but equally owed to the public’s enduring fascination with J.R. Tolkien’s Lord of the Rings.

Most people today assume part of Gerber’s inspiration also hailed from Arnold Schwarzenegger’s Conan the Barbarian (1982). But actually, the theatrical release of that sword and scandal quickie was still a good year and a half away when Gerber entered ABC’s executive boardroom to pitch his project. If anything, the visualization of Conan owes a great deal to Thundarr, not the other way around. Thundarr the Barbarian was unlike anything Saturday morning ‘cartoons’ had seen. This was, perhaps, part of its intrigue, but also much of its problem to gain a toe-hold in the programming schedules of all 3 major networks, then dominated by the franchises of Hanna-Barbera. Indeed, the series came to fruition with the aid of two veteran HB alumni - sound editors, Joe Ruby and Ken Spears, who had departed to form their own company in 1977, following their contributions of HB’s wildly popular and enduring Scooby Doo, Where Are You? franchise. With its base of operation in Burbank, California, and an offshoot in Rome, Italy, Ruby-Spears Productions – originally, part of Filmways – was given a leg up by ABC president, Fred Silverman, who sought to give Hanna-Barbera a real run for their money.  Indeed, Silverman believed Hanna-Barbera’s virtual domination over all three networks’ Saturday morning programming had suffered from a dearth of quality – the company, merely churning out ‘filler’ that lacked the spark of creativity best exhibited in their earlier works.  

Thus, Ruby-Spears was entrusted with the creation of original content, in the hopes to steadily replace some of the long-standing HB series in ABC’s current Saturday morning line-up. Alas, and despite their very best efforts, virtually none of these franchises had much staying power. Of their many attempts, only the 1983 reboot of Alvin and the Chipmunks lasted for more than 2 seasons. As for Ruby-Spears: after a series of corporate sell-offs and mergers, the company was officially absorbed into oblivion in 1991 and shuttered in 1996. Perhaps even more ironic, its original cofounders would die barely 3 months apart; Ruby, on Aug. 26th, 2020 - age 87, and Spears on Nov. 6 - age 82.  With only a thumbnail sketch of ideas centered around a basic theme for a series about ‘Tarzan in Outer Space’, Thundarr the Barbarian began to take form under the auspices of comic book writer/artist, Jack Kirby, its 3 main characters fleshed out by fellow writer/artist, Alex Toth, leaving Kirby to design the wild assortment of evil-doers. Electing to create an animal-esque sidekick for our hero, cribbing heavily on the Han Solo/Chewbacca alliance in the Star Wars movies, Gerber and his good friend, Canadian comic book writer, Martin Pasko were having dinner in Westwood when Gerber confided he was having a problem naming the ‘Wookie-esque’ creature. As the pair strolled past UCLA’s campus, Pasko reportedly joked, “Why not call him Oo-kla?” – a phonetically warped pronunciation of UCLA.  The idea immediately clicked, and Pasko was to later contribute his formidable skills on several solo episodes before becoming the show’s full-time story editor in Season 2.

Psychologically, the emergence of Thundarr the Barbarian dovetailed into the mainstream consciousness after a lengthy fermentation of ideas, then, most recently expressed by artists, Boris Vallejo, and, Frank Frazetta. Nicknamed ‘the godfather of fantasy art’, Frazetti’s startling depictions of tautly muscular men, made ruthlessly attractive, stripped naked, except for a fur-lined loin cloth, and toting various implements of war (swords, shields, pick-axes, etc.) represented a form or earthy, raw and exaggeratedly rugged masculinity that was as much sexually desirable as it proved virtually unattainable in the modern world.  Similarly, the Peruvian-born, Vallejo’s fantastic images of hyper-muscular men, and occasionally women, lent an impressive air of eroticism to many a muscle-mag and sci-fi calendar, typified by depictions of the ancient world, steeped in sword and sorcery, gods and monsters, borrowing heavily on Greek mythology. In some ways, Thundarr is an extension of that bygone virility, arguably, that never was, and never could be, though nevertheless very much appealing to the teenage male, then struggling to find his identity while, at the same time, severe the tether to childhood and become a ‘real’ man. Thundarr also owes something of its creation to the then newly resurrected bodybuilding craze, exemplified by the emergence of Arnold Schwarzenegger as the movie’s latest ‘action star’ – a new kind of robust physicality for Hollywood, not seen on the screen since the era of Steve Reeves.

In one key aspect, Joe Ruby’s take on ‘the barbarian’ differed from Frazetta’s – the latter, anchored to a rich tradition of ancestral figures of masculine strength, while Ruby perceived teleporting this stoic class of rough-hewn specimen into the future. This being the earth, post its devastating apocalypse, hints of its ancient and primitive past also emerged, interpolated with the ‘new’ technologies since given rise to destroy the last vestiges of mankind. In creating the series, Ruby came up with a fairly progressive trio of ‘defenders’; Thundarr (voiced by Robert Ridgley), to represent the thrust of physical strength, Princess Ariel (Nellie Bellflower), to usher in spiritual mysticism and channel the powers of the supernatural as a force for good, and Ookla, the Mok (Henry Corden), a leonine humanoid with protruding fangs and amber eyes. The show’s backstory had Ookla and Thundarr enslaved by the sorcerer, Sabian until his stepdaughter, Princess Ariel liberated them to stand against his evil. Of these three freedom fighters, Ookla is perhaps the bravest – or rather, the most blindly determined, often placing himself in direct peril while his cohorts take the longer – but safer – route to victory. Corden’s work on the series extended beyond supplying Ookla with his vast assortment of grunts and growls. Indeed, he also gave voice to the arch villain of the piece, Gemini, as well as characters, Vortak, Skullus, Captain Willows and a mutant deputy.

In retrospect, one of the most daring and dark aspects of the show was to open each episode with a prologue of the earth’s annihilation, as from a narrow collision with a comet, to decimate our natural ozone layer, resulting in a crumbling moon, and illustrations of all manner of natural disasters, including tidal waves and volcanic eruptions, effectively killing off most of humanity in one fell swoop of cosmic obliteration. From this somber present-age Armageddon, we advance to the evolution of Thundarr, circa 3994 A.D., traversing jungle-like wastelands, ironically, still strewn with decaying remnants from the 20th century – abandoned skyscrapers, contorted wreckages of planes, cars, ships, etc. – the metropolis of New York, with its prominently featured Statue of Liberty, harking all the way back to the grim finale of Franklin J. Schaffner’s 1968 sci-fi classic, Planet of the Apes, in which that movie’s hero (played by Charlton Heston) discovers too late, the barren badlands he has been desperately trying to escape are, in fact, the only fragments left behind of mankind’s span on the earth.  In this post-apocalyptic biosphere, dominion is given to the sorcerers, evil wizards who reign by fear, savagery and supernatural powers bent to the dark side, and, whose ruins constitute the once proud bastions of New York, L.A, Vegas, Seattle, the Badlands, Mount Rushmore, Denver, Atlanta, Boston, San Antonio and its Alamo, San Francisco, Washington, D.C., Cape Canaveral, and the Grand Canyon.  Occasionally, we were also shown remnants of Mexico and London. Enter Thundarr, a robust physical specimen, and his cohorts, the sultry Princess Ariel and Ookla. This triumvirate roams freely on horseback, seemingly on a vision quest to rid ‘new earth’ of its wicked wizards.

The villains in Thundarr the Barbarian are a curious lot, their conquest, seemingly, wrapped in a bizarre blend of antiquated mind-control, exorcised on lesser mutant species to do their bidding, but also a revival of technologies from the pre-catastrophe ravaged world. In addition to the sorcerer sect, Thundarr also battles invaders from within and without - The Brotherhood of Night (werewolves capable of transforming others to their like by mere touch), and, the Stalker from The Stars (a voracious and malignant cosmic vampire). The show also depicts pseudo-intellectual human/animal hybrid species – the Groundlings and the Carocs, based on rats and crocodiles respectively, a verbal hawk and several pig-like mutants, fire-spouting whales, a massive python with a grizzly bear's head, and, mutated dragonflies and rabbits. Thundarr’s only defense is his ‘Sunsword’ – projecting blade-like rays of energy to thwart any magic spell or curse being cast when galvanized, but also able to function as a basic implement of war. Interestingly, the hero of Michael Halperin’s cartoon franchise, He-Man and the Masters of the Universe (1983-85) sports a similar weapon. The character design of He-man himself, takes Thundarr’s musculature to the nth degree, but otherwise, retains much of Thundarr’s qualities and characteristics, so much as to be considered a fairly transparent rip-off in retrospect.

Thundarr himself comes from a long line of fantasy figures of masculine prowess, perhaps first popularized by Edgar Rice Burrough’s Tarzan, the Ape Man. It is rather fascinating that, despite centuries of evolution, the template for this curious and enduring sexual attractiveness in male heroes continues to stem from such depictions of exemplary physical specimens whose intellect is second to their might. Thundarr is no dummy. But he does place the importance of survival on his physical attributes, respecting Princess Ariel’s more worldly command of sorcery only when his own flexing bicep won’t get the job done. Thundarr even mimics Johnny Weissmuller’s Tarzan with his primitive yelp, “Aaaaa-Hee!”  Of the 3 cohorts, Princess Ariel is the least clearly defined. The origins of her regal stature are never revealed, nor do we gain any insight into the tutelage that allows her to effortlessly conjure archways and bridges, employed for escape, create bomb-like spheres, levitate objects, or create a magical forcefield to protect her from advancing threats. Like Thundarr, Ariel’s character design is framed by the ‘acceptable’ confines for feminine courage, her hour-glass figure, busty and brunette, poured into knee-high boots, with wrist bracelets and a tiara, vaguely reminiscent of Jane Fonda’s super-kitschy heroine, Barbarella (1968).

In the show’s debut episode, Thundarr and his companions escort a man toting a black pearl, seemingly an all-powerful jewel to protect against the Janus-faced Gemini and his Groundlings. Much of what follows in the franchise is a variation on this episode. Hence, Thundarr and company intercept ‘death flowers’ – paralysis-inducing plants designed to wipe out the remaining humans. In other episodes, they do battle against Mindok, a disembodied head with a thirst to kill, Morag – another evil wizard, Captain Kordon, Queen of the River Pirates, in search of the Mok’s fabulous wealth, Queen Diona and her oddly amphibious Amazons – half human/half shark – the aforementioned Brotherhood of Night, Sholow – a warlock who, along with contestants, Basim, Skorpos and Chom are locked in a battle to possess the Helmet of Power, Simius – an ape man building a bionic gorilla, Crom and his flying robot drones, and, a sect of non-descript alien vampires.  Although some of these episodes illustrate a genius for creating effective and menacing villains, always key to the success of any great action/adventure series, by mid-season, it becomes rather clear the modus operandi of the franchise is to tell the same story over and over again, with the oddities of these evil-doers piling up. The first episode to suggest some of the steam in this formula is wearing thin involves Kublai – yet another wizard, this one seeking the Golden Scepter of the Yantzee. In ‘new earth’ the wizard class are a prevalent bunch indeed. There’s Judag – an ex-slave come sorcerer plotting to awaken a dormant demon, Skullus – who rules over an oil refinery, the multi-eyed, Lord Argoth, desiring Ariel for his bride, Circe – the witch, in a Bermuda Triangle styled mystery (and one of the few refreshing bright spots from Season 2), Sarott and his miniaturized City of Thieves, ruled by Vortak, the mummy-esque, Janus and his hawk mutants, Yando – a pseudo wizard with aspirations to possess Thundarr’s Sunsword, Artemus and his Council of Wizards, and, in the series finale, Vashtarr and the Crystal of Prophecy fortelling of three women, Maya, Cinda and Valerie Storm, who unite to destroy him.

Thundarr the Barbarian gets top marks for managing to keep the villain class intriguing. But the formulaic quality of its storytelling does get the better of series long before it was cancelled in the spring of 1983. I was only eleven when the series debuted and can remember how exciting it seemed then, especially as it stood in stark relief from the usual kiddie fare on Saturday mornings.  Undoubtedly, the series appealed to teenagers as well as children. The animation is typical of the vintage that spawned it, cost-cutting with endlessly looped action and backgrounds, not altogether ‘cleverly’ masked.  In 1983, I remember turning on my television set to suddenly realize, with a modicum of disappointment, Thundarr the Barbarian was no longer a part of my viewing experience. But actually, in retrospect – and from the vantage of a 50-yr.-old adult male looking back on the franchise in review now, I think Thundarr left the airwaves just in the nick of time. Had ABC kept it going, radical changes would have had to occur to reinvigorate it. Perhaps, the writers could have explored more of the origin stories of its 3 central characters, or involved a burgeoning romance between Thundarr and Princess Ariel. Given our present age in super hero worship, and also our obsession with ‘end of world’ scenarios, exorcised ad nauseam on our movie screens, it remains a genuine head-scratcher, why no one has thought to do a big screen ‘live action’ reboot. Then again, perhaps it is a minor blessing too!

Thundarr the Barbarian arrives in a 3-disc Blu-ray release from the Warner Archive (WAC) sporting impressive image quality. WAC has put some considerable effort into remastering and restoring these episodes for hi-def. While minute ‘baked in’ speckling endures, much of the age-related artifacts have been eradicated (especially, when comparing this to the DVD release from 2010) and colors are pronouncedly more robust. Contrast is excellent, and the quality (or lack thereof) of the original animation is on full display here. So, nothing to complain about. The DTS 1.0 mono audio is in keeping with the vintage of this release and sounds wonderfully dated. A real time capsule for 80’s vintage animation. Best of all, this release contains the informative documentary from 2010, Lords of Light: The Thundarr the Barbarian Story, featuring interviews with Joe Ruby, Chuck Sheetz, Ken Spears, Christopher Vogler and Charles Zembillas. At 22 mins., this doc is comic nirvana for Thundarr devotees and is a ‘must have/must own’ in its own right. Bottom line: Thundarr the Barbarian holds a special place in the history of 80’s animated TV serials for its unique concept and formidable aspirations to do something different and step outside of the creative box that held ‘cartoons’ in low regard for the cute and cuddly sect in kiddie entertainment. The series is hardly perfect, but it is noteworthy. And for that reason alone, it belongs on every animation lover’s shelf in hi-def. Highly recommended.

FILM RATING (out of 5 – 5 being the best)

3

VIDEO/AUDIO

3.5

EXTRAS

1

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